Unity onvalidate custom inspector. The following operations aren't supported and can cause errors in your application when performed from OnValidate: Modifying values on another script. Note that OnValidate is called frequently and can cause performance issues if it performs expensive operations. Sep 15, 2015 · I recently made a custom inspector and I just realized that my OnValidate () is not being called when I edit a variable in the Inspector. Any ideas on how to get my calls back to OnValidate() again while keeping the custom inspector I used? Jan 6, 2026 · Description Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Any ideas on how to get my calls back to OnValidate () again while keeping the custom inspector I used? Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Description Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. For these reasons, only use OnValidate to validate the data that changed. I would probably write a custom inspector for your ScriptableObject class that just loops through the strings and draws them as normally, but this way you’ll be able to do a change check for each one alongside your drawing logic. So when you change a variable in the inspector, no matter if it’s an actual field of the MonoBehaviour or if it’s nested in a custom class, Unity will call the OnValidate method of the MonoBehaviour. Apr 2, 2024 · A guide on implementing safe scene transitions in Unity using SceneAsset and OnValidate, solving the problems of string-based references to improve development efficiency OnValidate can be called often when the user interacts with an Inspector in the Editor.
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