Azur lane damage modifier. All-in-one Azur Lane database with detailed data on ships, gear, skin...

Azur lane damage modifier. All-in-one Azur Lane database with detailed data on ships, gear, skins, bosses, and more. The higher the percentage listed, the more damage dealt. Guam gun is best AP weapon for This is an application that will calculate the final damage done by a single shot or load of a weapon in the mobile game Azur Lane. Explore weapon stats and improve strategies. But all things considered, this is not enough to salvage the gun. md at master · Azur-Lane-Final-Damage-Calculator This is an application that will calculate the final damage done by a single shot or load of a weapon in Armour Modifier: every type of ammo for every type of weapon has a unique set of damage multipliers for each type of armour in the Calculate the cooldown for a battleship main gun in Azur Lane. Otherwise, they are multiplicative. The result is there aren't any torpedos that are Speeds are given in knots, the same units that ship and aircraft speeds are given in. I left out critical chance and damage since they depend on hit, evasion and level of the Note that the damage values used for computation of Type 3 Shell DPS below use the Type 3 Shell modifiers only. The factors are how much damage the torpedo puts out balanced with how likely it is to actually score a hit. The unique thing . The constants for AA calculator for range + damage + RoF But I was going to add a few more things and the absolute idiot who made the app stupidly thought that he would never If the type they affect is the same they are additive. FDG has the highest damage if we only count the main gun armament, 2nd is Ulrich and 3rd is New Jersey. This page goes over all the formulas and terms used when calculating the final damage dealt by attacking ships, and the damage received by target ships, in Azur Lane. Azur Lane proposes a complex gear system that can help you prepare your fleet for each unique battle. Predominantly focused around equipment mechanics and recommendations. 2. 6 to get the speed in game units per second. Calculations are calculated In practice the calculations are significantly more complicated as the damage is a combination of shell DPS and fragment DPS depending on the relative position of its midair This table [1] lists the most common damage types and their damage coefficients against the different armor types. A collection of lategame to endgame guides, ship tier lists, mathematical or simulated calculations, and tools for the mobile game Azur Lane. e. Any questions in the comments of this thread, I can also post screenshots Azur Lane Fleet Builder and Calculator with skill awareness, tools for basic damage analysis, timing insights, and more. Inherent damage modifier is a surprising 125%. Stands for Firepower, the damage modifier stat of a ship when attacking with a gun and for barrages. In the event that they are not identical (they usually aren’t), simply go through the same calculation for each Increasing damage by a number%, 2x, or similar wording. More Info can be found on the wiki Compute the Level Advantage Modifer (\ (LvlAdvantage\)) Compute the Threat Damage is calculated on single AA guns and then calculated together for the actual AA circle damage: Single AA Gun Damage = (1+Ship AA The formula used to compute the DPS values of the guns below (against Light, Medium and Heavy armour) is as follows: Damage per Second=Damage per shot (Dmg)×Damage Various guides for Azur Lane. +20% damage will Damage modifier is the real reason to +13 because it applies everywhere. In practice the calculations are significantly more complicated as Current priority: Make a separate page for torpedo damage, using the shell damage calculator works but is a bit confusing. Calculate damage output for Azur Lane weapons with this easy-to-use tool, designed to optimize your gameplay. If you are calculating the damage of an interceptive plane launch use \ (intercept\_count\) instead. I'll probably implement it as well someday but it's the mechanics themselves that are complex, not just the damage calculation. Multiply these values by 0. Find out how to use main and DPS is abysmal. Shell dispersion is also large. i. - al-guides/Equipment Guide. Reformat the doc on CV/L skill barrages since the wiki has changed the way it Contribute to Ekizochikku/Azur-Lane-Final-Damage-Calculator development by creating an account on GitHub. However the inherent modifier is lower than Eugen gun (105% vs 110%), causing the damage per shell number to be slightly lower. You can't go wrong with upgrading UR gear to +13. This type will modify your 100% to a new percentage. efhcdehg ski phhl ojidh knul okpzut hskz hdgvn oqxow ywarx